public class BackGroundLayer extends AbstractLayer
| 限定符和类型 | 字段和说明 |
|---|---|
static java.lang.String |
NAME |
baseHeight, glContext, name, renderMode, visibilityDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
BackGroundLayer(GLContext glContext) |
BackGroundLayer(GLContext glContext,
float red,
float green,
float blue) |
BackGroundLayer(GLContext glContext,
int resId) |
BackGroundLayer(GLContext glContext,
java.lang.String mapImagePath,
int mapColor) |
| 限定符和类型 | 方法和说明 |
|---|---|
boolean |
changeBackgroundImage(int resId) |
protected void |
dispatchDraw(GLContext glContext) |
void |
displayColor() |
void |
draw(GLContext glContext) |
boolean |
isEnableTexture() |
void |
setColor(int color) |
void |
setEnableTexture(boolean enableTexture) |
findRendererById, findRendererById, getBaseHeight, getGlContext, getName, getPriority, getRenderMode, getVisibility, onRemoved, setRenderMode, setVisibility, upDateRendererOpacitypublic static final java.lang.String NAME
public BackGroundLayer(GLContext glContext)
public BackGroundLayer(GLContext glContext, float red, float green, float blue)
public BackGroundLayer(GLContext glContext, @DrawableRes int resId)
public BackGroundLayer(GLContext glContext, java.lang.String mapImagePath, int mapColor)
public void setColor(int color)
public void draw(GLContext glContext)
draw 在接口中 Rendererdraw 在类中 AbstractLayerprotected void dispatchDraw(GLContext glContext)
dispatchDraw 在类中 AbstractLayerpublic void displayColor()
public boolean isEnableTexture()
public void setEnableTexture(boolean enableTexture)
public boolean changeBackgroundImage(@DrawableRes
int resId)