public class FeatureLineLayer extends AbstractLayer
FeatureLineLayer 渲染poi的线条
| 限定符和类型 | 类和说明 |
|---|---|
static class |
FeatureLineLayer.LineStyle |
baseHeight, glContext, name, visibilityDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
FeatureLineLayer(GLContext glContext,
java.lang.String name,
FeatureCollection... featureCollections) |
FeatureLineLayer(GLContext glContext,
java.lang.String name,
float baseHeight,
FeatureCollection... featureCollections) |
| 限定符和类型 | 方法和说明 |
|---|---|
protected void |
dispatchDraw(GLContext glContext) |
int |
getPriority() |
void |
onRemoved() |
void |
set2dMode() |
void |
set3dMode() |
void |
setOpcity(float opcity) |
void |
setRenderMode(int mode)
设置渲染模式 featureLayer和featureLineLayer 2d、3d模式
|
draw, findRendererById, findRendererById, getBaseHeight, getGlContext, getName, getRenderMode, getVisibility, setVisibility, upDateRendererOpacitypublic FeatureLineLayer(GLContext glContext, java.lang.String name, FeatureCollection... featureCollections)
public FeatureLineLayer(GLContext glContext, java.lang.String name, float baseHeight, FeatureCollection... featureCollections)
protected void dispatchDraw(GLContext glContext)
dispatchDraw 在类中 AbstractLayerpublic void set2dMode()
public void set3dMode()
public void setRenderMode(int mode)
LayersetRenderMode 在接口中 LayersetRenderMode 在类中 AbstractLayermode - MODE_2D 2d模式 MODE_3D 3d模式public void setOpcity(float opcity)
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 AbstractLayerpublic int getPriority()
getPriority 在接口中 RenderergetPriority 在类中 AbstractLayer