public class PointSpiritLayer extends AbstractLayer
baseHeight, glContext, name, renderMode, visibilityDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
PointSpiritLayer(GLContext glContext,
java.lang.String name) |
PointSpiritLayer(GLContext glContext,
java.lang.String name,
float baseHeight) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
addPointSpirit(Coordinate center,
int resourceId) |
protected void |
dispatchDraw(GLContext glContext) |
void |
onRemoved() |
draw, findRendererById, findRendererById, getBaseHeight, getGlContext, getName, getPriority, getRenderMode, getVisibility, setRenderMode, setVisibility, upDateRendererOpacitypublic PointSpiritLayer(GLContext glContext, java.lang.String name)
public PointSpiritLayer(GLContext glContext, java.lang.String name, float baseHeight)
public void addPointSpirit(Coordinate center, int resourceId)
protected void dispatchDraw(GLContext glContext)
dispatchDraw 在类中 AbstractLayerpublic void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 AbstractLayer