public class GeometryShaderProgram extends MyShaderProgram
location_attrib_TextureCoordinates, location_uniform_ambientLightColor, location_uniform_ambientMaterial, location_uniform_diffuseLightColor, location_uniform_diffuseMaterial, location_uniform_enableTexture, location_uniform_lightPos, location_uniform_modelMatrix, location_uniform_normalMatrix, location_uniform_projectionMatrix, location_uniform_u_TextureUnit, location_uniform_viewMatrixA_COLOR_LOCATION, A_NORMAL_LOCATION, A_POSITION, aColorAttributeLocation, aPositionAttributeLocation, location_uniform_Opacity, normalAttributeLocation, program, U_OPACITY| 构造器和说明 |
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GeometryShaderProgram(java.lang.String vertexCode,
java.lang.String fragmentCode) |
| 限定符和类型 | 方法和说明 |
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void |
setColor(int color) |
setEnableTexture, setUniformsdelete, setOpacity, useProgram