public class TextureShaderProgram extends ShaderProgram
| 限定符和类型 | 字段和说明 |
|---|---|
int |
location_aTextureCoordinates |
A_COLOR_LOCATION, A_NORMAL_LOCATION, A_POSITION, aColorAttributeLocation, aPositionAttributeLocation, location_uniform_Opacity, normalAttributeLocation, program, U_OPACITY| 构造器和说明 |
|---|
TextureShaderProgram(java.lang.String vertexCode,
java.lang.String fragmentCode) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
setUniforms(Mat4 projectionMatrix,
Mat4 viewMatrix,
Mat4 modelMatrix,
int texture) |
delete, setOpacity, useProgram