public class LogoLayer extends BasicRenderer
BasicRenderer.AsyncLoadTask<O>DEFAULT_PRIORITY, MODE_2D, MODE_3D| 限定符和类型 | 方法和说明 |
|---|---|
void |
draw(GLContext glContext) |
boolean |
isEnableLogo() |
void |
onRemoved() |
void |
resetLogoSize(GLContext glContext) |
void |
setEnableLogo(boolean enableLogo) |
void |
setLogoPosition(GLContext glContext,
float screenX,
float screenY) |
bindIBO, bindVBO, bufferData, bufferData, bufferSubData, createBufferObject, createFloatBuffer, createShortBuffer, deleteBufferObject, deleteBufferObject, deleteTextures, getPriority, unBindTexturepublic LogoLayer(GLContext glContext)
public void draw(GLContext glContext)
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 BasicRendererpublic void resetLogoSize(GLContext glContext)
public void setLogoPosition(GLContext glContext, float screenX, float screenY)
public boolean isEnableLogo()
public void setEnableLogo(boolean enableLogo)