public abstract class BasicRenderer extends java.lang.Object implements Renderer
| 限定符和类型 | 类和说明 |
|---|---|
protected static class |
BasicRenderer.AsyncLoadTask<O> |
DEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
BasicRenderer() |
| 限定符和类型 | 方法和说明 |
|---|---|
protected void |
bindIBO(int ibo) |
protected void |
bindVBO(int vbo) |
protected void |
bufferData(int length,
java.nio.Buffer buffer) |
protected void |
bufferData(int vbo,
float[] vertexArray) |
protected void |
bufferSubData(int vbo,
float[] vertexArray) |
protected int |
createBufferObject() |
protected java.nio.FloatBuffer |
createFloatBuffer(float[] data) |
protected java.nio.ShortBuffer |
createShortBuffer(short[] data) |
protected void |
deleteBufferObject(int... bufferIds) |
protected void |
deleteBufferObject(int bufferId) |
protected void |
deleteTextures(int texture) |
int |
getPriority() |
void |
onRemoved() |
protected void |
unBindTexture() |
protected int createBufferObject()
protected void deleteBufferObject(int bufferId)
protected void deleteTextures(int texture)
protected void deleteBufferObject(int... bufferIds)
protected java.nio.FloatBuffer createFloatBuffer(float[] data)
protected java.nio.ShortBuffer createShortBuffer(short[] data)
protected void bindVBO(int vbo)
protected void bufferData(int length,
java.nio.Buffer buffer)
protected void bufferData(int vbo,
float[] vertexArray)
protected void bufferSubData(int vbo,
float[] vertexArray)
protected void bindIBO(int ibo)
protected void unBindTexture()
public int getPriority()
getPriority 在接口中 Renderer