public class PointSpiritRenderer extends BasicRenderer
BasicRenderer.AsyncLoadTask<O>DEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
PointSpiritRenderer(PointSpiritLayer pointSpiritLayer,
Coordinate center,
int resoutceId) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
bindData(PointSpiritShaderProgram pointSpiritShaderProgram) |
void |
draw(GLContext glContext) |
bindIBO, bindVBO, bufferData, bufferData, bufferSubData, createBufferObject, createFloatBuffer, createShortBuffer, deleteBufferObject, deleteBufferObject, deleteTextures, getPriority, onRemoved, unBindTexturepublic PointSpiritRenderer(PointSpiritLayer pointSpiritLayer, Coordinate center, int resoutceId)
public void draw(GLContext glContext)
public void bindData(PointSpiritShaderProgram pointSpiritShaderProgram)