public class PointSpiritShaderProgram
extends java.lang.Object
| 限定符和类型 | 字段和说明 |
|---|---|
int |
aPositionAttributeLocation |
int |
location_uniform_modelMatrix |
int |
location_uniform_projectionMatrix |
int |
location_uniform_u_Texture |
int |
location_uniform_viewMatrix |
int |
program |
| 构造器和说明 |
|---|
PointSpiritShaderProgram(java.lang.String vertexCode,
java.lang.String fragmentCode) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
delete() |
void |
setTexture(int texture) |
void |
setUniforms(Mat4 projectionMatrix,
Mat4 viewMatrix,
Mat4 modelMatrix) |
void |
useProgram() |
public final int program
public final int aPositionAttributeLocation
public final int location_uniform_viewMatrix
public final int location_uniform_projectionMatrix
public final int location_uniform_modelMatrix
public final int location_uniform_u_Texture