public class RoadNetShaderProgram extends MyShaderProgram
| 限定符和类型 | 字段和说明 |
|---|---|
int |
location_attrib_color |
protected int |
location_uniforms_isPoint |
protected int |
location_uniforms_pointSize |
location_attrib_TextureCoordinates, location_uniform_ambientLightColor, location_uniform_ambientMaterial, location_uniform_diffuseLightColor, location_uniform_diffuseMaterial, location_uniform_enableTexture, location_uniform_lightPos, location_uniform_modelMatrix, location_uniform_normalMatrix, location_uniform_projectionMatrix, location_uniform_u_TextureUnit, location_uniform_viewMatrixA_COLOR_LOCATION, A_NORMAL_LOCATION, A_POSITION, aColorAttributeLocation, aPositionAttributeLocation, location_uniform_Opacity, normalAttributeLocation, program, U_OPACITY| 构造器和说明 |
|---|
RoadNetShaderProgram(java.lang.String vertexCode,
java.lang.String fragmentCode) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
setIsPoint(boolean isPoint) |
void |
setPointSize(float size) |
setEnableTexture, setUniformsdelete, setOpacity, useProgrampublic final int location_attrib_color
protected final int location_uniforms_pointSize
protected final int location_uniforms_isPoint