public abstract class BasicTexture extends BasicRenderer implements Texture
BasicRenderer.AsyncLoadTask<O>Texture.State| 限定符和类型 | 字段和说明 |
|---|---|
protected int |
height |
protected int |
id |
protected int |
state |
protected int |
width |
STATE_ERROR, STATE_LOADED, STATE_UNLOADEDDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
BasicTexture() |
| 限定符和类型 | 方法和说明 |
|---|---|
int |
getHeight() |
int |
getId() |
int |
getPriority() |
int |
getState() |
int |
getWidth() |
void |
onRemoved() |
bindIBO, bindVBO, bufferData, bufferData, bufferSubData, createBufferObject, createFloatBuffer, createShortBuffer, deleteBufferObject, deleteBufferObject, deleteTextures, unBindTextureprotected int id
protected int state
protected int width
protected int height
public int getId()
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 BasicRendererpublic int getPriority()
getPriority 在接口中 RenderergetPriority 在类中 BasicRenderer