public class ModelRenderer extends BasicRenderer
BasicRenderer.AsyncLoadTask<O>| 限定符和类型 | 字段和说明 |
|---|---|
int |
id |
DEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
ModelRenderer(int id,
ModelLayer modelLayer,
ModelRenderOption option,
ModelData modelData) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
draw(GLContext glContext) |
void |
onRemoved() |
void |
updateOption(ModelRenderOption option) |
bindIBO, bindVBO, bufferData, bufferData, bufferSubData, createBufferObject, createFloatBuffer, createShortBuffer, deleteBufferObject, deleteBufferObject, deleteTextures, getPriority, unBindTexturepublic ModelRenderer(int id,
ModelLayer modelLayer,
ModelRenderOption option,
ModelData modelData)
public void draw(GLContext glContext)
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 BasicRendererpublic void updateOption(ModelRenderOption option)