public class SymbolLayer extends AbstractLayer
符号(渲染设施和文字)
baseHeight, glContext, name, renderMode, visibilityDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
|---|
SymbolLayer(double zoomLeve,
GLContext glContext,
IBitmapLoader iBitmapLoader,
java.lang.String name,
FeatureCollection... featureCollections) |
| 限定符和类型 | 方法和说明 |
|---|---|
protected void |
dispatchDraw(GLContext glContext) |
java.util.List<Texture2DRenderer> |
findRendererById(java.lang.String... featureId) |
Texture2DRenderer |
findRendererById(java.lang.String featureId) |
java.util.List<Texture2DRenderer> |
getRenderers() |
TextureLoader |
getTextureLoader() |
void |
onRemoved() |
boolean |
upDateRendererOpacity(java.lang.String featureId,
float opacity) |
boolean |
updateRenderersTextsize(int textsize) |
boolean |
updateRendererText(java.lang.String featureId,
java.lang.String text) |
draw, getBaseHeight, getGlContext, getName, getPriority, getRenderMode, getVisibility, setRenderMode, setVisibilitypublic SymbolLayer(double zoomLeve,
GLContext glContext,
IBitmapLoader iBitmapLoader,
java.lang.String name,
FeatureCollection... featureCollections)
protected void dispatchDraw(GLContext glContext)
dispatchDraw 在类中 AbstractLayerpublic TextureLoader getTextureLoader()
public boolean upDateRendererOpacity(java.lang.String featureId,
float opacity)
upDateRendererOpacity 在接口中 LayerupDateRendererOpacity 在类中 AbstractLayerpublic java.util.List<Texture2DRenderer> findRendererById(java.lang.String... featureId)
findRendererById 在接口中 LayerfindRendererById 在类中 AbstractLayerpublic java.util.List<Texture2DRenderer> getRenderers()
public Texture2DRenderer findRendererById(java.lang.String featureId)
findRendererById 在接口中 LayerfindRendererById 在类中 AbstractLayerpublic boolean updateRendererText(java.lang.String featureId,
java.lang.String text)
public boolean updateRenderersTextsize(int textsize)
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 AbstractLayer