public class Texture2DRenderer extends OpacityRenderer implements CollisionRenderer
BasicRenderer.AsyncLoadTask<O>opacity, opacity_0, opacity_1, opacity_area, opacity_framerenderModeDEFAULT_PRIORITY, MODE_2D, MODE_3D| 构造器和说明 |
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Texture2DRenderer(double zoomLeve,
SymbolLayer symbolLayer,
StyleData.SymbolStyleData symbolStyle,
Feature feature) |
Texture2DRenderer(double zoomLeve,
SymbolLayer symbolLayer,
StyleData.SymbolStyleData symbolStyle,
Feature feature,
boolean isImportant) |
| 限定符和类型 | 方法和说明 |
|---|---|
android.graphics.RectF |
aabbBox() |
void |
bindData(ShaderProgram program) |
void |
draw(GLContext glContext) |
Feature |
getFeature() |
float |
getOpacity() |
java.util.List<java.lang.Double> |
getZoomRange() |
boolean |
hasRender() |
boolean |
isAlwaysRender() |
boolean |
isCollision() |
boolean |
isDrawing() |
boolean |
isOpacityMode() |
boolean |
isParentVisible() |
boolean |
isVisibility() |
void |
onRemoved() |
void |
setAlwaysRender(boolean render) |
void |
setDrawing(boolean drawing) |
void |
setHasRender(boolean render) |
boolean |
setOpacity(float opacity) |
void |
setOpacityMode(boolean opacityMode) |
void |
setVisibility(boolean visibility) |
void |
updateText(java.lang.String text)
已过时。
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getRenderMode, setRenderModebindIBO, bindVBO, bufferData, bufferData, bufferSubData, createBufferObject, createFloatBuffer, createShortBuffer, deleteBufferObject, deleteBufferObject, deleteTextures, getPriority, unBindTextureclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPrioritypublic Texture2DRenderer(double zoomLeve,
SymbolLayer symbolLayer,
StyleData.SymbolStyleData symbolStyle,
Feature feature,
boolean isImportant)
public Texture2DRenderer(double zoomLeve,
SymbolLayer symbolLayer,
StyleData.SymbolStyleData symbolStyle,
Feature feature)
public java.util.List<java.lang.Double> getZoomRange()
public void onRemoved()
onRemoved 在接口中 RendereronRemoved 在类中 BasicRendererpublic void bindData(ShaderProgram program)
@Deprecated public void updateText(java.lang.String text)
public Feature getFeature()
public boolean isAlwaysRender()
isAlwaysRender 在接口中 CollisionRendererpublic void setAlwaysRender(boolean render)
setAlwaysRender 在接口中 CollisionRendererpublic boolean isParentVisible()
isParentVisible 在接口中 CollisionRendererpublic boolean isCollision()
isCollision 在接口中 CollisionRendererpublic boolean isDrawing()
isDrawing 在接口中 CollisionRendererpublic void setDrawing(boolean drawing)
setDrawing 在接口中 CollisionRendererpublic boolean hasRender()
public void setHasRender(boolean render)
public boolean isOpacityMode()
isOpacityMode 在接口中 CollisionRendererpublic void setOpacityMode(boolean opacityMode)
setOpacityMode 在接口中 CollisionRendererpublic android.graphics.RectF aabbBox()
aabbBox 在接口中 CollisionRendererpublic boolean setOpacity(float opacity)
setOpacity 在类中 OpacityRendererpublic float getOpacity()
getOpacity 在类中 OpacityRendererpublic boolean isVisibility()
isVisibility 在接口中 CollisionRendererpublic void setVisibility(boolean visibility)
setVisibility 在接口中 CollisionRenderer